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Old Aug 21, 2007, 06:13 AM // 06:13   #21
Pre-Searing Cadet
 
Join Date: Aug 2007
Guild: the high mountain kings[THMK]
Profession: Me/Rt
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u need to add one skill to this from prophecies:

http://gw.gamewikis.org/wiki/Mantra_of_signets

Mantra of signets, all your signets recharge instantly, with this in combination with keystone signet u can spam bane signet relentlessly and it will use no energy also, by stacking mesmer runes that give +3 armory for each equipped signet u can get 105 more armor, which will greatly increase ur survivability.
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Old Aug 22, 2007, 04:49 AM // 04:49   #22
Frost Gate Guardian
 
Join Date: Oct 2006
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I've run a similar signet build in RA a few times; replaced holy wrath, signet of disruption, and keystone signet with Signet of Judgement, Strength of Honor, and Res Chant.

PRFNTX: I have no idea how you came up with the number 105; you can't apply the rune 35 times.

Off topic; what's the syntax for showing skill images with the onMouseOver showing its stats?

Last edited by Mafaraxas; Aug 22, 2007 at 04:58 AM // 04:58..
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Old Aug 22, 2007, 03:39 PM // 15:39   #23
Wilds Pathfinder
 
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Guild: Flying Gophers
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[skill]Mantra of Signets[/skill] is rubbish.

It takes up my stance. It costs a lot of energy. And it only effects the *next* signet used.

This is why I use Mantra of inscriptions for the sustained benefit and ease of reapplication.
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Old Aug 24, 2007, 06:18 AM // 06:18   #24
Frost Gate Guardian
 
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Quote:
Originally Posted by Mafaraxas
I've run a similar signet build in RA a few times; replaced holy wrath, signet of disruption, and keystone signet with Signet of Judgement, Strength of Honor, and Res Chant.

PRFNTX: I have no idea how you came up with the number 105; you can't apply the rune 35 times.

Off topic; what's the syntax for showing skill images with the onMouseOver showing its stats?
It's +3 armor for EACH signet. 7 signets, 21 armor per rune, 5 runes is 105 armor.

The number one problem I see in this forum is that people lock onto every build, and then tear it down and explain how Cookie Cutter Build A is better in every way. Who cares? I would be bored to tears if I only ever ABed with Shadow Prison sins and Burning Arrow rangers. Blegh. It's refreshing to see people come up with inventive and unique builds that work.
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Old Sep 17, 2007, 02:38 AM // 02:38   #25
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Quote:
Originally Posted by longhornrob
It's +3 armor for EACH signet. 7 signets, 21 armor per rune, 5 runes is 105 armor.

The number one problem I see in this forum is that people lock onto every build, and then tear it down and explain how Cookie Cutter Build A is better in every way. Who cares? I would be bored to tears if I only ever ABed with Shadow Prison sins and Burning Arrow rangers. Blegh. It's refreshing to see people come up with inventive and unique builds that work.
you're so wrong... it's +3 armor for each signet on each armor piece that has the insignia
so overall you get +21 armor with 7 signets equipped you dont multiply it by the number of runes... all armor levels would have been crazy if it worked as you said it did...

anyway a signet build is nice, I especially like the signet of distruption and signet of humility. people underestimate the power to shut down an elite skill for a long time, and keep on doing it without much problems... this is especially deadly against cookie cutter builds that relie on their elites: SF, SH, Bsuge, etc eles, BA, BHA, PA, etc rangers, ZB, SoR, SoD, etc monks, SP, etc sins and more

also the fact that you "bond" with holy wrath as u dont have energy problems is very good for your squishies. it doesnt defend them but it annoys gankers like hell.

also your build seems to excel at eliminating the main threat in AB, sins in general and SP sins specifically. you shut down their elite than kd them in the middle of their combo.

2 more things, find room to fit signet of clumsiness, even without much illusion it still interrupts target's next attack skill, another combo killer. also works nicely on BA, Evis, etc and increase your fast casting now that it also makes signets cast faster. most of your signets are 2 second casts and even more, and AB is crawling with rangers and their distracting and savage shots that can interrupt skills, not just spells. and also some sins and wars carry interrupts, so if you annoy too many ppl in AB they'll start interrupting you like there's no tommorow, so at the very least make it hard for them...
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